Dizin Eklenmedi

Optimizing Learning from Educational Games: A Qualitative Exploration of Teacher-Mediated Gameplay

Received: Accepted: Published:
DOI:10.15340/2148194611930Pages:23-33

Abstract


 

Abstract: While many studies report positive learning findings from digital games, the evidence remains largely inconclusive. Some authors argue this can be resolved by broadening our research focus to include not only learning from games per se but also learning with games. This necessitates considering how both social others, such as teachers and peers, and cultural artifacts, such as tools and signs, can enhance digital game-based learning. The present multiple case study contributes to this direction by using sociocultural theory as a framework to examine how gameplay is mediated by teacher interventions. The study participants, 12 fifth graders, were randomly assigned to two conditions in one of which teacher intervention was allowed. The students worked in groups and were asked to collaboratively play Crayon Physics Deluxe, a 2D simulation game targeting the area of mechanics. Following a pre-test, the students played 5 game levels in each condition and were subsequently post-tested. While the two conditions did not differ in terms of product measures such as performance, considerable differences favoring the teacher mediated gameplay condition emerged when considering process measures: (a) most of the students used scientific concepts as opposed to everyday concepts, and (b) the students were required to negotiate concepts on a conscious level. The implications of these findings for the study of game-based learning are discussed.

Keywords: Digital games, Physics, mediation, Sociocultural Theory, scientific concepts, everyday concepts

 

Please purchase to download content


€4

Please purchase to download PDF


€4

References


 

 

Clark, R. E., Yates, K., Early, S., Moulton, K., Silber, K. H., & Foshay, R. (2010). An analysis of the failure of electronic media and discovery-based learning: Evidence for the performance benefits of guided training methods. Handbook of training and improving workplace performance,1, 263-287.
http://dx.doi.org/10.1002/9780470592663.ch8
 
Cole, M. (1996). Cultural Psychology. A Once and Future Discipline. Harvard, Massachusetts: Harvard University Press.
 
De Freitas, S., & Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education, 46, 249–264.
http://dx.doi.org/10.1016/j.compedu.2005.11.007
 
Edwards, D. (1993). Concepts, memory, and the organization of pedagogic discourse: a case study. International Journal of Educational Research, 19, 205-225.
 
Gee, J. P. (2003). What video games have to teach us about learning and literacy. London: Palgrave.
 
Ke, F. (2009). A qualitative meta-analysis of computer games as learning tools. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education (Vol. 1, pp. 1–32). Hershey, PA: Information Science Reference.
http://dx.doi.org/10.4018/978-1-59904-808-6.ch001
 
Kim, B., Park, H., & Baek, Y. (2009). Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning. Computers & Education, 52(4), 800-810.
http://dx.doi.org/10.1016/j.compedu.2008.12.004
 
Mitgutsch, K. (2011). Serious Learning in Serious Games. In M., Ma, A., Oikonomou & L. Jain, (Eds.), Serious Games and Edutainment Applications (pp. 45-58). Springer London.
http://dx.doi.org/10.1007/978-1-4471-2161-9_4
 
Shute, V. J. & Ventura, M. (2013). Measuring and supporting learning in games: Stealth assessment. Cambridge, MA: The MIT Press
 
Sitzmann, T. (2011). A meta analytic examination of the instructional effectiveness of computer based simulation games. Personnel Psychology, 64(2), 489-528.
http://dx.doi.org/10.1111/j.1744-6570.2011.01190.x
 
Steinkuehler, C. & Squire, K. (in press). Videogames and Learning. In K. Sawyer (Ed.). Cambridge Handbook of the Learning Sciences, 2nd ed. NY: Cambridge University Press.
http://dx.doi.org/10.1017/cbo9781139519526.023
 
Vogel, J. J., Vogel, D. S., Cannon-Bowers, J. A. N., Bowers, C. A., Muse, K., & Wright, M. (2006). Computer gaming and interactive simulations for learning: A meta-analysis. Journal of Educational Computing Research, 34(3), 229-243.
http://dx.doi.org/10.2190/FLHV-K4WA-WPVQ-H0YM
 
Vygotsky, L.S. (1960/1981). The Genesis of Higher Mental Functions. Στο J.V. Wertsch (Ed. & trans.), The Concept of Activity in Soviet Psychology (pp. 144-188). Armonk, NY: M.E. Sharpe.
 
Vygotsky, L.S. (1978). Mind in Society: The Development of Higher Psychological Processes (M. Cole, V. John-Steiner, S. Scribner & E. Souberman, Eds. & Translators). Harvard University Press.
 
Vygotsky, L.S. (1987). The collected works of L.S. Vygotsky. Vol.1: Problems of general psychology. Including the volume Thinking and speech. (R.W. Rieber & A.S. Carton, Eds., N. Minick, Trans.). New York: Plenum Press.
 
Vygotsky, L.S. & Luria, A.R. (1994). Tool and Symbol in Child Development. Στο R. van der Veer & J. Valsiner (Eds.), The Vygotsky Reader (pp. 99-174). Cambridge, Massachusetts: Blackwell.
 
Wertsch, J.V. (1991). Voices of the Mind. A Socio-Cultural Approach to Mediated Action. London: Harverster-Wheatsheaf.
 
Wouters, P., Van Nimwegen, C., Van Oostendorp, H., & Van Der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 105(2), 249.
http://dx.doi.org/10.1037/a0031311
 
Yin, R. K. (2009). Case study research: Design and methods (4th ed.). Sage.
 
Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., Simeoni, Z., Tran, M. & Yukhymenko, M. (2012). Our princess is in another castle a review of trends in serious gaming for education. Review of Educational Research, 82(1), 61-89.
http://dx.doi.org/10.3102/0034654312436980

Citation Information


Cited by articles

Cited by Google Scholar

Search GoogleScholar

Citation Management Tool



Altmetric Attention Score


Full Text Views

Cited by


Ethical Obligations Journal Sevices Contact us
Copyright © 2010-2017 MacroWorld Ltd. All Rights Reserved