Dizin Eklenmedi

Serious Game, Serious Results: A Case Study with Evidence

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This article describes the process used to design and development of a serious game to teach a difficult topic, statistics. It describes specific decisions made at each stage by answering 12 general questions of game design and evaluation. These questions can be used by game designers to facilitate choices made at decision points and are applicable to any tutorial game development project.  The resulting game was tested for learning efficacy in a formal quantitative experiment. The game was found to produce significantly better learning than conventional classroom instruction.  However, student acceptance of learning from the game was mixed. Analysis of player responses to open ended questions about their experience suggest some specific reasons for this lack of acceptance that are worthy of further study. Of note, the single largest negative experience reported by players of the game was the lack of communication with the instructor and other students during game play.  Suggestions for iterative improvement of the game derived from student comments are described.

Keywords: Serious game design, evidence of learning effectiveness, teaching statistical reasoning, student reactions to games

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