This theoretical paper seeks to explore possibilities of considering player immersion or connectivity to games in a more fundamental sense. Using a blend of classic phenomenology from Alfred Schutz and post-modernism from Jean Baudrillard, this paper challenges classic conceptions of immersion that see an essential separation of virtual digital world and real physical world, instead positing a direct continuity or connection between the virtual and real worlds through the player. Continuity of consciousness, finite provinces of meaning, and forms of interaction are addressed as sites of direct player connectivity while graphical and aesthetic forms of realism, design techniques, and advertising as are addressed as particular game aspects that cater to immersion, but actually reveal the deeper connection. These aspects of connectivity and supposed immersion are analyzed within the post-modern phenomenological framework, giving preliminary indications that the fundamental ontologies of digital and physical worlds are not as separate as we might think.
Keywords: Video games, phenomenology, immersion, Schutz, Baudrillard
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