Dizin Eklenmedi

Getting a Head Start: Using ePortfolio to Enhance Game Design Curricula

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This paper asserts that college-level computer game design programs should adopt electronic portfolios to enhance deep learning in the curriculum, professional development of students, and programmatic assessment.  Coupling concepts from portfolio design in the liberal arts with current trends in the game industry, the paper identifies clear connections between a traditional learner portfolio and the electronic web-based portfolio now prevalent in the games industry.  Challenges regarding the implementation of this system will also be discussed along with solutions.  A strong recommendation is made that new game design programs adopt these practices in a way that aligns with industry standards and academic practice, improving instruction, professional development, assessment, and recruiting.


Keywords: ePortfolio, digital learner portfolio, game design, professional development, assessment, curriculum, game design industry

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